Blog

Fabric Engine 1.11.2 is OUT!

Hi everyone – we’re really happy to say that 1.11.2 has been released and is available for download. Release notes Download Documentation Let us know what you think. Thanks a lot for the support.

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Fabric Engine, Softimage and the VFX Industry

Hi everyone, We’ve been mentioned in a few places recently in relation to what has happened to Softimage, and particularly in discussions regarding ‘what now?’. I’m going to try and cover everything that’s come up in various emails and forum threads. If I missed anything, let me know and I’ll do my best to get [...]

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Introducing SceneGraph 2.0

After an extensive review of our Python SceneGraph (the framework we provide for building standalone Fabric applications) we decided to take a step back and re-evaluate the core architecture of the SceneGraph. It was apparent that some design choices in the current approach could be revisited, and that alternative approaches would lead to significant improvement [...]

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Fabric For Third Party Developers (Eric Mootz first look)

Eric Mootz, plugin developer extraordinaire (http://www.mootzoid.com/) recently spent some time with us investigating how to start taking advantage of Fabric Engine. After a few days of learning his way around Fabric, he had his emPolygonizer plugin working in Fabric Engine: Here’s what he had to say about it: Thanks for the response and feedback regarding [...]

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Fabric Engine 1.10 Released – now with added Splice

Fabric Engine 1.10 is out – get it now! http://fabricengine.com/get-fabric/ The major news for this release is the inclusion of the Splice API for the first time. Splice allows you to take advantage of Fabric from within other applications, including Maya, Softimage, Nuke and Arnold. To learn more about Splice, check out the full demo here: http://fabricengine.com/splice/ [...]

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Marc Petit, Hybride Founders invest in Fabric Software Inc

Montreal, Canada – Today it was announced that Fabric Software Inc (formerly Fabric Engine Inc) has secured a round of investment from former Senior Autodesk VP Marc Petit, and two founders of the Montreal VFX firm Hybride Technologies (now a part of Ubisoft). This incoming capital will give the team at Fabric the resources they need [...]

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MPC purchase global site license of Fabric Engine

MPC Licenses Fabric Engine to Customize Production Pipeline Customizable Frameworks and Powerful Coding Language Enable Speedy Development of 3D Apps and Add-Ons; To Be Deployed Across Worldwide Network Montreal, Canada – (December 03, 2013) – Today Fabric Software Inc (formerly Fabric Engine Inc) announces that award-winning VFX studio Moving Picture Company (MPC), a division of [...]

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Fabric Engine and GPU Compute

Our Chief Arcitect, Peter Zion, is in California this week and presenting our work on GPU Compute at the AMD Fusion Summit: http://developer.amd.com/apu/ It’s pretty cool stuff – automatic execution of KL code on the GPU, basically for free. Inside of your existing DCC application or standalone. The days of explicitly targeting the GPU through [...]

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Splice: Introducing Subgraphs

With Creation:Splice 1.9.1 we are introducing full support for subgraphs. This article covers the changes both in the API as well as in the integrations. In previous versions of Splice a single SpliceNode would also reference a single CreationCore DGNode, essentially there was a one-to-one mapping between the CreationCore node and the DCC representation, say [...]

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Creation Beta 1.9 is out!

We’re pleased to announce the availability of the 1.9 Beta of Creation Platform – you can get it here Release Notes for 1.9.0-beta Creation Platform Changes A tarball package with scriptable environment variables is now available for CentOS, which allows installing the Creation Platform files in an arbitrary location on the filesystem. Enable overriding of [...]

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