Blog

Fabric at FMX 2015

This week we’re heading to FMX in Stuttgart to present the latest progress with Fabric Engine 2.0. We’re giving a workshop every day at 10am – we’ll be focusing on how Canvas visual programming makes Fabric accessible to everyone and how it can be used to build powerful content creation tools that can run everywhere. The […]

Read More

We’re Hiring! QA/Support Engineer

Looking to work with a brilliant team helping high-profile clients? Fabric is looking for a software engineer to help extend our testing and support capabilities. Strong knowledge of 3d content creation applications – and their APIs – such as Maya, 3ds Max and Houdini is required as you will be supporting our customers in the Film, VFX […]

Read More

Welcome to Kevin Tureski

Spring is a time of change and growth so it seems fitting that we at Fabric are also expanding. We’re delighted to welcome Kevin Tureski as VP of Products who will lead the engineering and product management functions. Kevin’s appointment represents a major milestone in our development as a company – with the launch of […]

Read More

We’re Hiring! R&D Engineer

R&D Engineer | Full-Time | Montreal, QC Fabric is looking for a software engineer to work alongside our rendering and scene management guru, Jerome Couture-Gagnon (chief architect behind Softimage ICE). Jerome is responsible for solving big problems such as “how do we display and edit huge amounts of 3d data in real-time?”. If you’re interested in […]

Read More

Fabric 1.15.2 is out

Hi everyone, We have just released version 1.15.2 of Fabric Engine, which is a bug fix release for 1.15.1.  We recommend upgrading only if you are experiencing issues in 1.15.1 that are addressed in 1.15.2. The changes in 1.15.2 are: – Core: Allow KL code to depend on the version of Fabric itself using the […]

Read More

Introducing Fabric Engine 2.0: Canvas

A misspent youth listening to hip-hop combined with being CEO of Fabric means I get to post lyrics and pretend they’re relevant to software development. Please indulge me – this is the track I listen to whenever we release something that I think is awesome. Which (in my highly biased opinion) this most definitely is! […]

Read More

Fabric Engine 1.15.1 released

Hi everyone, We have just released version 1.15.1 of Fabric Engine, which is a bug fix release for 1.15.0.  It is a recommended upgrade for anyone running 1.15.0. The major changes in 1.15.1 are: – The cached load time of Fabric applications has been greatly reduced, by more than 50% in most cases.  As well, […]

Read More

Fabric Engine 1.14.2 Released

We are happy to announce that we just released version 1.14.2 of Fabric Engine! Version 1.14.2 is primarily a bug fix release and is recommended for all users who are running version 1.14.1 or 1.14.0. It addresses various issues including performance and stability improvements in the Splice Softimage plugin and several stability issues in background […]

Read More

Fabric 1.14.1 Released

Hi everyone – we’re very happy to announce that Fabric Engine 1.14.1 is now available for download. Version 1.14.1 is primarily a bug fix release and is highly recommended for all users who are running version 1.14.0. It addresses various issues including an important performance issue in the Splice Maya integration and an important stability issue in […]

Read More

Fabric 1.13 is here!

Hi everyone – we’re very happy to announce that FE 1.13 is now available for download. There have been quite a few changes that I want to cover. First up, the release notes are here. Some highlights: KL inheritance, OS X support (hurray!), reloading of extensions and enhancements to GPU Compute for KL. We think you’ll be […]

Read More