Blog

Fabric Engine 1.14.2 Released

We are happy to announce that we just released version 1.14.2 of Fabric Engine! Version 1.14.2 is primarily a bug fix release and is recommended for all users who are running version 1.14.1 or 1.14.0. It addresses various issues including performance and stability improvements in the Splice Softimage plugin and several stability issues in background […]

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Fabric 1.14.1 Released

Hi everyone – we’re very happy to announce that Fabric Engine 1.14.1 is now available for download. Version 1.14.1 is primarily a bug fix release and is highly recommended for all users who are running version 1.14.0. It addresses various issues including an important performance issue in the Splice Maya integration and an important stability issue in […]

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Fabric 1.13 is here!

Hi everyone – we’re very happy to announce that FE 1.13 is now available for download. There have been quite a few changes that I want to cover. First up, the release notes are here. Some highlights: KL inheritance, OS X support (hurray!), reloading of extensions and enhancements to GPU Compute for KL. We think you’ll be […]

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Fabric at Siggraph 2014

Hi everyone – we’re now decompressing after the Siggraph madness and digging through all of the emails we didn’t respond to while we were away. It was a great show for us and we had a good time catching up with old friends and meeting new people. Vancouver is by far my favourite location for […]

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Introducing Fabric50 – start your studio with Fabric for free, today

Fifty permanent licenses of Fabric for your studio, free, no strings attached. At Siggraph 2014 we are announcing a big change to our business model – the Fabric Fifty studio starter pack. We think this is a pretty big deal, and we wanted to take the time to explain why we’re doing this and how […]

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Fabric Engine 1.12 – the next step

In terms of milestone releases, Fabric 1.12 is a big one for us. There are various projects coming to fruition that have meant this turned into a much bigger release than anticipated, and we really hope that you guys are excited as we are by what’s on show here. Release Notes for 1.12 GPU Compute It’s […]

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Introducing Splice Drawing

Hi everyone – we’re really excited to be sharing this with you as it represents a big jump forward with Splice and what’s possible within your existing DCC applications like Maya and Softimage. The new Splice Drawing provides a flexible solution for custom real-time rendering in the DCCs (for example Maya) viewport. With this new […]

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Fabric Engine 1.11.2 is OUT!

Hi everyone – we’re really happy to say that 1.11.2 has been released and is available for download. Release notes Download Documentation Let us know what you think. Thanks a lot for the support.

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Fabric Engine, Softimage and the VFX Industry

Hi everyone, We’ve been mentioned in a few places recently in relation to what has happened to Softimage, and particularly in discussions regarding ‘what now?’. I’m going to try and cover everything that’s come up in various emails and forum threads. If I missed anything, let me know and I’ll do my best to get […]

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Introducing SceneGraph 2.0

After an extensive review of our Python SceneGraph (the framework we provide for building standalone Fabric applications) we decided to take a step back and re-evaluate the core architecture of the SceneGraph. It was apparent that some design choices in the current approach could be revisited, and that alternative approaches would lead to significant improvement […]

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