Fabric Engine 2 at FMX2015
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A Complete Production Framework

Fabric Engine is a development framework that reduces the cost and risk of building high-performance custom tools.

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Empower TDs with GPU Speed

Fabric enables a TD to write applications that take full advantage of modern hardware. In this video you can see how Fabric can transparently use the GPU for computation, giving massive performance gains without requiring any changes.

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Write Once, Deploy Everywhere

Fabric means that your R&D is no longer tied to a particular application. You can run your custom Fabric tools in our standalone framework, or within any Spliced application (including Maya, 3DS Max and Softimage).

Find out more about Fabric in your DCC

Build a Wide Range of Tools

Fabric is a platform, not an application. This means we want to support all kinds of projects, including open-source initiatives. Kraken is an open-source rigging framework being built on top of Fabric Engine.

Find out more about Kraken

Developer Resources

Make your life easier by using ready-made tools and extensions for Fabric Engine. From Arnold and Alembic to Oculus Rift and Xbox, you’ll find it all here.


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News and Events

  • Announcing Fabric Engine and Modo Collaboration at FMX2015

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    Canvas Featured at GTC

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