Fabric Engine 2.0 Preview at SIGGRAPH 2014

Join us for demos of visual programming; Splice for 3ds Max, Softimage and Maya; GPU compute, and more!

A Complete Production Framework

Fabric Engine is a development framework that reduces the cost and risk of building high-performance custom tools.

Find out more about Fabric Engine
Video: What are studios saying?

Empower TDs with KL Performance

KL is Fabric Engine’s accessible yet powerful just-in-time (JIT) compiled language. If you can write Python, you can write KL code for Fabric. In this video you can see the comparative performance of Python, C++ and Fabric KL - all inside Maya.

Find out more about KL

Write Once, Deploy Everywhere

Using Splice means that your R&D is no longer tied to your current DCC. In this video you can see the same Fabric tool moving between Maya, Arnold and Nuke.

Find out more about Splice

Build a Wide Range of Tools

Fabric Engine provides a foundation for building a huge array of custom applications. In this video we show an example of a real-time crowd system built with Fabric Engine.

See more examples



Join us at the User Group on Tuesday August 12, 10:00am-6:00pm. Sessions will cover characters and crowds, use case examples from MPC and Hybride, as well as visual programming and deep technology dives. Fabric SIGGRAPH Schedule

News and Events

  • Fabric Software to reveal visual programming and Splice for 3ds Max at SIGGRAPH

    Press Release

    User Group Schedule